![]() ![]() Q: How do you guys about the release of Crackdown 3 to be in a few weeks after three years of delays? ![]() ![]() We sat down with Joseph Staten (Creative Director, Microsoft Studios) and Jorg Neumann (Head of Production, Microsoft Studios Publishing), to share more about Crackdown 3, its gameplay modes and what else it can offer to gamers, Terry Crews, and more. Having seen multiple delays since its initial announcement in 2016, as well as teams and creative minds from different studios coming on and off the project, the team at Crackdown 3 are more than elated to see their labour of love finally come to life on the current-gen Xbox and PC. The folks at Crackdown 3 definitely meant business when they recently acquired film star Terry Crews to come on board and be the face of the game. This is designed to be easier for players’ bandwidths by offloading majority of the processing power to the cloud, making framerate, and ultimately gameplay, smoother for everyone. How they made the destruction aspect possible was thanks to a cool new feature called the Cloud destruction, a cloud-based system powered by Microsoft Azure that records and tracks any damage done to the environment and processes it to Azure’s cloud. “We would have had a player sent to the sin bin with no benefit to the team that had been offended against other than the territorial advantage.That’s definitely what the makers of Crackdown 3 have to say regarding the game, and they’re looking to impress with the trigger-happy, chaotic sandbox third-person shooter, which features a unique multiplayer mode called Wrecking Zones, in which players can literally wreck environments as they seek to gun down opponent players, literally levelling the playing field with their arsenal of weapons. “What happened in that particular incident is that the wrong team would have been in possession had we just allowed play to continue, and he was definitely going to the sin bin for that outcome. “The change we made was that the only circumstance under which the officials could take the play back downfield was where it was going to result in either a sin bin or a send off. “We did see some situations (in previous years) where referees were taking play from one end of the field to the other for what were relatively minor infringements,” he said. The Warriors had defended their line but the hard work counted for little when the Sharks were awarded a penalty for an incident that had occurred 50 metres away.īut Annesley explained why the decision was made, with referees given the power to penalise teams after the fact if the offence warranted a player being sent to the sin bin or sent off entirely. The NRL’s head of football also addressed comments made by Warriors coach Andrew Webster who questioned why play had gone back an entire set for Niukore to be sent to the sin bin. “We all know that the game happens at 100 miles per hour and people are trying to get the ball-carrier on the ground, and sometimes things go wrong.” “No one is saying that anyone goes out there to deliberately hurt someone or to deliberately commit an offence. “Most incidents that take place in our game are either misjudgements, poor timing or accidental, but it doesn’t mean that we can say that they’re okay. Sometimes you need to adjust to the conditions, so while it may be a factor, it’s certainly not an excuse. “It (rain) could play a part, but players need to exhibit a duty of care when they play the game. The crackdown on these types of tackles has now been ongoing for several years. ![]()
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